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2025-01-24

Hiring a Co-Writer: Contract Terms for Story Development (Shared Universes in Gaming & Entertainment)

Miky Bayankin

**Meta Description:** Hiring co-writers? Essential contract terms for authors creating shared story universes and collaborative projects.

Hiring a Co-Writer: Contract Terms for Story Development (Shared Universes in Gaming & Entertainment)

Meta Description: Hiring co-writers? Essential contract terms for authors creating shared story universes and collaborative projects.

Building a shared story universe—whether it’s for a game franchise, interactive fiction, comics, transmedia content, or a writers’ room-style narrative pipeline—can be one of the most creatively rewarding ways to scale your IP. It can also be one of the fastest ways to lose control of continuity, rights, revenue, and deadlines if you bring in a co-writer without a clear contract.

If you’re the lead author, IP owner, or “showrunner” of a universe, you’re not just hiring talent—you’re acquiring story output that must fit your canon, your product roadmap, and your licensing strategy. That’s why a hire co-writer contract needs to do more than state a fee and a due date. It should anticipate how ideas are approved, how the canon is governed, who owns what, how credit is handled, and what happens when things go sideways.

Below is a comprehensive, client/buyer-focused guide to the contract terms that matter most when you’re hiring a co-writer for story development in gaming and entertainment. Use it as a checklist when reviewing a story collaboration agreement, drafting co-author contract terms, or negotiating a collaborative writing agreement for a shared universe.


Why shared-universe co-writing contracts are different

In a typical freelance writing gig, the deliverable is a document. In shared universe work, the deliverable is often story architecture: plot hooks, character arcs, lore constraints, dialogue bibles, branching logic, questlines, episode outlines, and scene scripts—all of which interlock with a larger canon and future plans.

That raises unique legal and business risks:

  • Continuity risk: A single “cool idea” can break your lore or derail future installments.
  • Rights risk: If ownership and license language is vague, you may end up co-owning parts of your universe unintentionally.
  • Credit risk: Misaligned expectations about billing can trigger disputes later.
  • Pipeline risk: In games, narrative depends on design, production, and VO schedules. Late story beats become expensive.

A solid contract is not bureaucracy—it’s your universe’s guardrails.


1) Define the relationship: contractor, co-author, or collaborator?

Before you talk payment or deadlines, define what this person is legally in the deal:

  • Independent contractor providing writing services (most common for buyers)
  • Co-author/co-owner (higher risk if you want to retain control)
  • Employee (rare unless you’re a studio with HR infrastructure)

Why it matters: the moment you call someone a “co-author” without clarifying ownership, you may accidentally imply joint authorship and shared copyright rights in certain jurisdictions.

Contract tip (buyer-friendly): Use language that the co-writer is an independent contractor providing services, and that all work product is either work made for hire (where legally valid) and/or assigned to you.


2) Scope of work: what “story development” actually includes

Vague scopes create scope creep and canon creep. Your contract should specify what “story development” includes in your project.

Common deliverables in gaming & entertainment:

  • Story bible / lore bible updates
  • Character dossiers (goals, flaws, voice, arcs)
  • Plot outlines (season arc, campaign arc, episode beats)
  • Quest narrative, branching dialogue, barks
  • Cinematic scripts and in-game cutscene scripts
  • Worldbuilding entries (factions, locations, timeline)
  • Narrative design docs (choice consequences, flags)
  • Pitch decks / treatments for transmedia expansions

Include acceptance criteria:

  • Format (Final Draft, Google Docs, Word, Twine, Ink, Celtx)
  • Word counts or page counts (as ranges)
  • Number of revisions included
  • Continuity requirements (must align with your bible)
  • Integration requirements (tags, IDs, variable names for pipelines)

Why it belongs in your hire co-writer contract: A co-writer might assume they’re paid to explore and ideate broadly. You might assume you’re paying for production-ready material. Write down what “done” looks like.


3) Approval and creative control: who decides what becomes canon?

Shared universes need a clear canon gatekeeper. Without it, you can end up debating “creative equality” when you actually need production certainty.

Your collaborative writing agreement should specify:

  • Who has final approval on story, characters, lore, and tone (typically you)
  • The approval workflow (e.g., concept → outline → first draft → revisions → final)
  • The standard for approval (e.g., “not unreasonably withheld,” or purely discretionary)
  • What happens to rejected material (ownership, reuse restrictions, confidentiality)

Practical approach:

  • You retain final creative control and canon authority.
  • The co-writer contributes ideas, but ideas only become canon upon written approval (email works).

This avoids the “I created that character, you can’t change them” conflict.


4) Ownership of IP: work-for-hire, assignment, and reserved rights

This is the heart of your story collaboration agreement.

A) Work made for hire + assignment backstop

In some countries (and in many contexts), “work made for hire” may not fully apply to contractors or may have strict requirements. So a good contract often uses a belt-and-suspenders approach:

  • State the work is work made for hire to the extent permitted by law
  • If not, the co-writer assigns all rights to you upon creation or payment (choose your preference)

B) What “rights” should include

Specify that you own all:

  • Copyright in scripts, outlines, bibles, and narrative design materials
  • Characters, settings, factions, storylines, and lore created in the engagement
  • Derivatives, adaptations, sequels, prequels, spin-offs
  • Merchandising, publishing, film/TV, audio drama, streaming, and interactive uses
  • Marketing usage (quotes, excerpts, behind-the-scenes content)

C) Writer’s reserved rights (if any)

If you want to be generous while staying safe, you can carve out:

  • The co-writer’s right to list the project in a portfolio after public release
  • The right to reference non-confidential high-level involvement

Avoid granting rights to reuse characters or lore elsewhere unless that’s intentional.

Buyer mindset: If your goal is a coherent shared universe you can exploit across media, you typically want one owner (you/your company), not a patchwork of joint ownership.


5) Credit and attribution: on-screen, in-book, in-game, and marketing

Credit disputes can be more emotionally charged than payment disputes. Put credit rules in writing.

Your co-author contract terms should address:

  • Credit format: “Co-Writer,” “Story by,” “Additional Writing,” “Narrative Consultant”
  • Where credit appears: in-game credits, title pages, store listings, press releases
  • Whether credit is conditioned on:
    • Timely delivery
    • Meeting quality/acceptance standards
    • A minimum contribution threshold
  • Whether you control final billing order and placement

Be careful with “co-author” credit. In some contexts, it may be argued as evidence of joint authorship. You can still credit someone prominently, but define it as a credit only and not a grant of ownership.


6) Payment structure: flat fees, milestones, royalties, and kill fees

Gaming and entertainment projects often evolve mid-stream, so align payment with milestones.

Common structures:

  • Flat fee for defined deliverables
  • Milestone payments (e.g., 30% on outline approval, 40% on first draft, 30% on final acceptance)
  • Hourly/day rate (best for open-ended development rooms)
  • Royalties or revenue share (higher admin burden, higher dispute risk)

If you add royalties, define:

  • What revenue base is used (gross vs net; platform fees; refunds; chargebacks)
  • Reporting frequency and audit rights
  • Term (forever? limited years? until a cap?)
  • What happens if the IP is sold or licensed

Include a “kill fee” / termination payment

If you end the project for convenience, consider paying for work done plus a small cancellation fee. This reduces resentment and helps you exit cleanly.


7) Deadlines, production dependencies, and revision limits

In shared-universe work, missing a deadline can cascade into missed VO sessions, localization delays, and cut content.

Your contract should include:

  • Delivery dates tied to milestones
  • Your response time for feedback (e.g., 5 business days)
  • Revision rounds included (e.g., 2 rounds per deliverable)
  • “Out of scope” revision definition (major rewrites due to changed direction)
  • Late delivery consequences (fee reductions, pushed schedules, termination rights)

Tip: Define what happens if you delay feedback or change requirements. That avoids unfairly blaming the writer for your production drift.


8) Confidentiality and spoilers: protecting your universe roadmap

A shared universe lives on secrets: future arcs, surprise villains, licensed crossovers, and content drops.

Your collaborative writing agreement should include:

  • NDA obligations (no sharing drafts, lore docs, internal decks)
  • Spoiler restrictions and embargoes
  • Security expectations (device hygiene, no public docs, access controls)
  • Permission rules for portfolio use and social media posting
  • Return or deletion of materials at the end of the project

If you use Discord/Notion/Google Drive, specify that those platforms are approved communication and storage methods.


9) Moral rights, integrity, and modifications (especially outside the U.S.)

If you’re working internationally, some jurisdictions recognize moral rights, including the right to object to derogatory treatment of a work.

To preserve flexibility in game development (where story gets edited constantly), your contract should address:

  • Your right to edit, adapt, localize, and modify the work
  • A waiver of moral rights where allowed, or consent to modifications
  • No approval rights over final implementation

This is especially important when narrative is rewritten due to design constraints.


10) Tools, AI, and originality warranties

Story development now intersects with AI-assisted drafting, sensitivity tools, and asset pipelines. Clarify:

  • Whether the co-writer may use AI tools, and under what conditions
  • Requirements that deliverables be original and not infringe third-party rights
  • No use of confidential universe materials in public AI prompts (if that matters to you)
  • Plagiarism and infringement indemnities (balanced to be fair and enforceable)

Also add a representation that they are not reusing someone else’s protected work, and that they have the right to assign what they create.


11) Exclusivity and non-competes (use sparingly)

You may want to prevent the co-writer from working on a competing title in the same niche (e.g., a directly competing fantasy MMO). But broad non-competes can be unenforceable or alienating.

Prefer:

  • Narrow exclusivity (during the project term, within a defined genre, for a defined competitor list)
  • Non-solicitation (they can’t poach your contractors)
  • Strong confidentiality (usually does the heavy lifting)

12) Dispute prevention: communication, escalation, and governing law

In creative work, disagreements often start as “tone notes” and end as “you breached.”

Add process terms:

  • Single point of contact for feedback
  • Escalation steps (creative meeting → written summary → mediation)
  • Governing law and venue
  • Attorneys’ fees clause (optional, but consider leverage and fairness)

If you have an international co-writer, be extra clear about currency, tax forms, invoicing, and payment method.


13) Termination: for cause, for convenience, and handover duties

Your hire co-writer contract should let you exit cleanly.

Include:

  • Termination for cause (missed deadlines, breach of confidentiality, plagiarism)
  • Termination for convenience (with notice)
  • Payment on termination (approved milestones, partial work, kill fee if any)
  • Handover obligations (notes, outlines, passwords not included, but files and documentation are)
  • Survival clauses (confidentiality, IP ownership, credit rules, dispute resolution)

A good termination clause protects your production schedule and prevents hostage scenarios (“pay me or you can’t use the outline”).


14) Practical “shared universe” clauses buyers often forget

If you’re building a universe meant to scale, consider adding:

  • Canon hierarchy: What document is the “source of truth” (bible > scripts > marketing copy)
  • Retcon authority: You can retcon or override prior material
  • Continuity obligations: Writer must flag conflicts and propose fixes
  • Writers’ room etiquette: meeting cadence, agenda, note-taking, decision logs
  • No implied partnership: prevents claims that you’re forming a joint venture
  • Publicity approvals: no announcements without your written permission

These aren’t “gotcha” clauses; they’re operational clarity.


Example contract checklist (quick scan)

When reviewing a story collaboration agreement for your shared universe, ensure it answers:

  1. What exactly is being delivered, in what format, and when?
  2. Who has final approval and what is the revision process?
  3. Who owns characters, lore, drafts, and unused concepts?
  4. What credit will be given, and is it conditional?
  5. How and when is the co-writer paid (and what if you cancel)?
  6. Can you edit, adapt, localize, or split up the work freely?
  7. Are confidentiality and spoiler rules strong enough?
  8. Is AI/tool usage addressed?
  9. What happens if there’s a dispute or termination?
  10. Do the contract terms match your long-term licensing plans?

Common pitfalls when hiring a co-writer for a shared universe

  • Calling it a “co-author” relationship while intending work-for-hire.
    If you want to own the universe, use ownership language that matches that intent.

  • No defined canon approval process.
    Without a gatekeeper, you’ll relitigate decisions constantly.

  • Royalty promises without accounting definitions.
    “Profit share” is meaningless unless you define profit and reporting.

  • Unlimited revisions.
    This can quietly turn a fixed-fee deal into an endless writers’ room.

  • Portfolio and publicity not addressed.
    Spoilers leak through “harmless” posts.


Final thought: contracts protect the universe, not just the deal

Hiring a co-writer can be the fastest way to expand your narrative throughput and deepen your world—especially if you treat collaboration like a production system, not an informal creative hangout. The best co-author contract terms don’t stifle creativity; they create the clarity that lets creativity thrive without endangering your IP.

If you want a faster way to generate a solid first draft of a hire co-writer contract, story collaboration agreement, or collaborative writing agreement tailored to your project, you can use Contractable, an AI-powered contract generator, at https://www.contractable.ai.


Other questions readers ask (to keep learning)

  • What’s the difference between a co-writer, ghostwriter, and co-author in copyright terms?
  • Should I use “work made for hire,” an IP assignment, or both for story development?
  • How do I structure royalties for narrative work in games without creating accounting chaos?
  • What clauses do I need when multiple writers contribute to one shared universe?
  • How should I handle credit in game titles vs. marketing vs. storefront listings?
  • Can a co-writer reuse unused ideas or characters from my project in their own work?
  • What’s a fair revision limit for outlines, scripts, and quest dialogue?
  • How do NDAs and confidentiality clauses handle spoilers, leaks, and embargo dates?
  • Should I restrict a co-writer from working on competing games or studios?
  • How do I contract for branching narrative and interactive dialogue deliverables effectively?